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Catch My Drift

A racing game made for Year 2 Block D at BUas by Team Vroom in our custom engine.

Cover image for Catch My Drift

Image Credit: Luce Bording

Details

Version: v1.0

Language(s): C++, HLSL, PS5 shaders

Engine: Vroom

Developers:

NameRole
Donna WeerdenburgProducer
Tygo van GorpGraphics Programmer & Programming Lead
Guus RosGameplay & Physics Programmer
Ayush Bhardwas Engine & Tools Programmer
Quillan WielhouwerEngine & Tools Programmer
David BoydGraphics Programmer
Patrick VreeburgGraphics Programmer
Remi AdriaensenGraphics Programmer
Alexei MeiereTech Designer & Design Lead
Sem MaréeLevel Designer
Luce BordingTechnical Artist & Art Lead
Tomas de Boer3D Artist